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Director - Simon Hunter

Art - DDS Art Team

Vendor - Virtuos

2017 - Art director on Diamond Diaries Saga
 

  • Collaborated with external artists to design the lead characters.

  • Established an outsourcing workflow and developed the initial saga map style and pipeline.

  • Worked with the internal team to design the game asset style.

A lost project, largely omitted from my CV. I'll share the tale anyway, as failures can sometimes be powerful growth opportunities.

 

I relocated to Barcelona, excited to work on the game. In my second week there I managed to randomly sever a nerve, leaving me unable to use my right arm and in constant excruciating pain.

 

Between hospital visits, resting and dealing with a close relative dying, I intermittently made it to the studio and managed to direct a few aspects of the project. After a couple of months, recovery wasn’t happening quickly enough for the studio leadership, and we parted ways.

 

Even though our interactions were short lived, the art team were lovely and I wish I could have landed the project.

 

I have to be zen about such experiences. It was just bad luck. Before this disaster, I placed great weight on certain fears. Afterwards, I understood I can navigate and survive massive problems and it diffused these fears.

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