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The Old Gods

I set out to explore extreme biological forms with the help of AI, focusing on intricate elements like skin and organs.

I didn't want photorealistic images, it needed to be stylised concept art. This required precise control of detail, rendering, and form. Initial sketches provided the foundation, while setting and lighting were guided by prompts. Three bespoke lora models were used to handle the complex rendering of skin textures.

The process proved to be both fun and highly rewarding, offering a satisfying balance between hands-on design and the unpredictability of AI generation. It was an effective way to develop non-humanoid Lovecraftian monsters with unique and unsettling designs.

 

(no films were mentioned in the prompts, but we may never escape the influence of the mighty Alien, its spirit is everywhere it seems)

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